{
	"name": "@mapbox/gl-matrix",
	"versions": {
		"0.0.1": {
			"name": "@mapbox/gl-matrix",
			"description": "Javascript Matrix and Vector library for High Performance WebGL apps (Mapbox custom build)",
			"version": "0.0.1",
			"main": "dist/gl-matrix.js",
			"jsnext:main": "src/gl-matrix.js",
			"homepage": "http://glmatrix.net",
			"bugs": {
				"url": "https://github.com/mapbox/gl-matrix/issues"
			},
			"repository": {
				"type": "git",
				"url": "git+https://github.com/mapbox/gl-matrix.git"
			},
			"contributors": [
				{
					"name": "Brandon Jones",
					"email": "tojiro@gmail.com"
				},
				{
					"name": "Colin MacKenzie IV",
					"email": "sinisterchipmunk@gmail.com"
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				"rollup-watch": "^2.5.0",
				"uglify-js": "^2.7.5"
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			"license": "MIT",
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				"build": "rollup -c rollup.config.js",
				"watch": "rollup -c rollup.config.js -w",
				"build-min": "npm run build && uglifyjs dist/gl-matrix.js -c -m > dist/gl-matrix-min.js",
				"pretest": "npm run build && npm run lint",
				"test": "jasmine-node spec",
				"lint": "eslint src",
				"prepublish": "npm run build-min"
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	"time": {
		"modified": "2018-07-17T19:25:44.325Z",
		"created": "2016-12-02T13:44:54.682Z",
		"0.0.1": "2016-12-02T13:44:54.682Z"
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	"_rev": "2-cfb5862611ee1739",
	"_id": "@mapbox/gl-matrix",
	"readme": "## Fork notice\n\nThis is a fork of [gl-matrix](https://github.com/toji/gl-matrix) with the following changes:\n\n- Converted to ES6 modules and Rollup to be able to create slim customized builds.\n- Removed all SIMD code since its proper browser support is a very distant prospect.\n- Cleaned the code with ESLint.\n- Ditched unnecessary constants and utility functions in `common.js`.\n- Removed the fuzzy `equals` (not useful enough to justify the bloat) and renamed `exactEquals` to `equals`.\n\nglMatrix\n=======================\n\n[![Build Status](https://travis-ci.org/toji/gl-matrix.svg)](https://travis-ci.org/toji/gl-matrix)\n\nJavascript has evolved into a language capable of handling realtime 3D graphics,\nvia WebGL, and computationally intensive tasks such as physics simulations.\nThese types of applications demand high performance vector and matrix math,\nwhich is something that Javascript doesn't provide by default.\nglMatrix to the rescue!\n\nglMatrix is designed to perform vector and matrix operations stupidly fast! By\nhand-tuning each function for maximum performance and encouraging efficient\nusage patterns through API conventions, glMatrix will help you get the most out\nof your browsers Javascript engine.\n\nLearn More\n----------------------\nFor documentation, news, tutorials, and more visit the [glMatrix Homepage](http://glmatrix.net/)\n\nContributing\n----------------------\nContributions are welcome! Please provide unit tests for new functionality.\n\nRunning the test suite\n----------------------\n\nThe unit tests are built upon the following tools:\n\n* Jasmine -- the underlying test suite which executes the test and reports feedback\n* node.js -- used for testing at the command line, via the `jasmine-node` package\n\nTo run the unit tests run the following command:\n\n    npm run test\n\nBuilding for the browser\n----------------------\n\nTo build `gl-matrix.js` and `gl-matrix-min.js` for use in the browser install\nthe required NPM dependencies first by running\n\n    npm install\n\nfrom the this directory, then run the following command:\n\n    npm run build-all\n\nThis will build the full and minified versions of glMatrix as well as the docs."
}