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	"readme": "<p align=\"center\">\n<img src=\"https://github.com/google/draco/raw/master/docs/DracoLogo.jpeg\" />\n</p>\n\nNews\n=======\n### Version 1.3.6 release\n* WASM and JavaScript decoders are now hosted from a static URL\n  * It is recommended to always pull your Draco WASM and JavaScript decoders from this URL:\n  * https://www.gstatic.com/draco/v1/decoders/\n  * Users will benefit from having the Draco decoder in cache as more sites start using the static URL\n* Changed web examples to pull Draco decoders from static URL\n* Added new API to Draco WASM decoder, which increased performance by ~15%\n* Decreased Draco WASM decoder size by ~20%\n* Added support for generic and multiple attributes to Draco Unity plug-ins\n* Added new API to Draco Unity, which increased decoder performance by ~15%\n* Changed quantization defaults:\n  * POSITION: 11\n  * NORMAL: 7\n  * TEX_COORD: 10\n  * COLOR: 8\n  * GENERIC: 8\n* Code cleanup\n* Bug fixes\n\n### Version 1.3.5 release\n* Added option to build Draco for Universal Scene Description\n* Code cleanup\n* Bug fixes\n\n### Version 1.3.4 release\n* Fixes for Unity\n\n### Version 1.3.3 release\n* Added ExpertEncoder to the JavaScript API\n  * Allows developers to set quantization options per attribute id\n* Bug fixes\n\n### Version 1.3.2 release\n* Bug fixes\n\n### Version 1.3.1 release\n* Fix issue with multiple attributes when skipping an attribute transform\n\n### Version 1.3.0 release\n* Improved kD-tree based point cloud encoding\n  * Now applicable to point clouds with any number of attributes\n  * Support for all integer attribute types and quantized floating point types\n* Improved mesh compression up to 10% (on average ~2%)\n  * For meshes, the 1.3.0 bitstream is fully compatible with 1.2.x decoders\n* Improved JavaScript API\n  * Added support for all signed and unsigned integer types\n  * Added support for point clouds to our JavaScript encoder API\n* Added support for integer properties to the PLY decoder\n* Bug fixes\n\nDescription\n===========\n\n[Draco] is a library for compressing and decompressing 3D geometric [meshes] and\n[point clouds]. It is intended to improve the storage and transmission of 3D\ngraphics.\n\nDraco was designed and built for compression efficiency and speed. The code\nsupports compressing points, connectivity information, texture coordinates,\ncolor information, normals, and any other generic attributes associated with\ngeometry. With Draco, applications using 3D graphics can be significantly\nsmaller without compromising visual fidelity. For users, this means apps can\nnow be downloaded faster, 3D graphics in the browser can load quicker, and VR\nand AR scenes can now be transmitted with a fraction of the bandwidth and\nrendered quickly.\n\n[Draco] is released as C++/Javascript source code that can be used to compress 3D\ngraphics as well as decoders for the encoded data.\n\nNPM Package\n===========\n\nThe code shows a simple example of using Draco encoder and decoder with Node.js.\n`draco_encoder_node.js` and `draco_decoder_node.js` are modified Javascript\nencoding/decoding files that are compatible with Node.js.\n`draco_nodejs_example.js` has the example code for usage.\n\nHow to run the code:\n\n(1) Install draco3d package :\n\n~~~~~ bash\n$ npm install draco3d\n~~~~~\n\n(2) Run example code to test:\n\n~~~~~ bash\n$ cp node_modules/draco3d/draco_nodejs_example.js .\n$ cp node_modules/draco3d/bunny.drc .\n$ node draco_nodejs_example.js\n~~~~~\n\nThe code loads the [Bunny] model, it will first decode to a mesh\nand then encode it with different settings.\n\nReferences\n==========\n[Draco]: https://github.com/google/draco\n[meshes]: https://en.wikipedia.org/wiki/Polygon_mesh\n[point clouds]: https://en.wikipedia.org/wiki/Point_cloud\n[Bunny]: https://graphics.stanford.edu/data/3Dscanrep/\n\nBunny model from Stanford's graphic department <https://graphics.stanford.edu/data/3Dscanrep/>"
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