liblashgame

Pathfinder and path decision making library for 2D tile game
git clone git://holbrook.no/liblashgame.git
Log | Files | Refs

iswalking.cpp (730B)


      1 // iswalking check
      2 
      3 #include "../lash_game_sprite.h"
      4 #include <stdio.h>
      5 
      6 int main() {
      7 	Lash_Sprite_2D_Simple *s = new Lash_Sprite_2D_Simple(100, 100, 0.f, 0.f);
      8 	printf("Init iswalking: %d\n", s->isWalking(0));
      9 	s->walkRight();
     10 	printf("After right iswalking: %d\n", s->isWalking(0));
     11 	printf("After right iswalking(right): %d\n", s->isWalking(LASH_GAME_SPRITE_SIMPLE_STATE_RIGHT));
     12 	s->walkLeft();
     13 	printf("After left iswalking: %d\n", s->isWalking(0));
     14 	printf("After left iswalking(right): %d\n", s->isWalking(LASH_GAME_SPRITE_SIMPLE_STATE_RIGHT));
     15 	printf("After left iswalking(left): %d\n", s->isWalking(LASH_GAME_SPRITE_SIMPLE_STATE_LEFT));
     16 	s->stop();
     17 	printf("After stop iswalking: %d\n", s->isWalking(0));
     18 	return 0;
     19 	
     20 }