common.c (1034B)
1 #include <stdlib.h> 2 #include <stdio.h> 3 #include <time.h> 4 5 #include "liblashgame/lash_game_map.h" 6 7 #include "common.h" 8 9 void fillMapRandom(lash_map_simple_t *map, lash_map_simple_layer_item_t max_value) { 10 int i; 11 time_t t; 12 13 srand((unsigned) time(&t)); 14 15 for (i = 0; i < *map->w * *map->h; i++) { 16 (map->layer_path + i)->val = rand() % max_value; 17 } 18 } 19 20 void dumpMapPathLayer(lash_map_simple_t *map, unsigned int unitsize, int start, int target, int position) { 21 22 23 lash_game_coords_t tmpcoords; 24 lash_game_map_index_t tmpidx; 25 for (tmpcoords.y = 0; tmpcoords.y < *map->h; tmpcoords.y++) { 26 for (tmpcoords.x = 0; tmpcoords.x < *map->w; tmpcoords.x++) { 27 lash_cartesianToIndex(&tmpidx, map->w, map->h, &unitsize, &tmpcoords); 28 if (tmpidx == start) { 29 printf("XX "); 30 } else if (tmpidx == target) { 31 printf("-- "); 32 } else if (tmpidx == position) { 33 printf("?? "); 34 } else { 35 printf("%02i ", (int)lash_mapSimpleLayerPeek(map->layer_path, tmpidx)); 36 } 37 } 38 printf("\n"); 39 } 40 printf("\n"); 41 fflush(stdout); 42 }