liblashgame

Pathfinder and path decision making library for 2D tile game
git clone git://holbrook.no/liblashgame.git
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mapcolor.c (826B)


      1 // test mapcolor
      2 
      3 #include "../lash_game_color.h"
      4 #include "../lash_game_standard.h"
      5 #include <stdio.h>
      6 #include <stdlib.h>
      7 
      8 int main(int argc, char *argv[]) {
      9 	if (argc < 5) {
     10 		printf("Usage: %s r g b a\n", argv[0]);
     11 		return 1;
     12 	}
     13 	unsigned char r = (char)atoi(argv[1]);
     14 	unsigned char g = (char)atoi(argv[2]);
     15 	unsigned char b = (char)atoi(argv[3]);
     16 	unsigned char a = (char)atoi(argv[4]);
     17 	
     18 	union {
     19 		uint32_t color_int;
     20 		unsigned char color_bytes[4];
     21 	} color;
     22 	
     23 	unsigned int i = lash_mapColor(r, g, b, a);
     24 	color.color_int = i;
     25 	
     26 	printf("Color given in RGBA: %03d %03d %03d %03d\n", r, g, b, a);
     27 	printf("Bytes stored in %p, order: %02X %03X %03X %03X\n", &color, color.color_bytes[0], color.color_bytes[1], color.color_bytes[2], color.color_bytes[3]);
     28 	printf("Int value is %d\n", color.color_int);
     29 	
     30 	return 0;
     31 }