go-vise

Constrained Size Output Virtual Machine
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commit d12ff18dd999f522c2311c191843d74f8eb27a63
parent 983bac0c5383c592e332b5d015c2e535aaa75b40
Author: lash <dev@holbrook.no>
Date:   Thu,  6 Apr 2023 12:08:30 +0100

Add documentation

Diffstat:
Mgo/engine/engine.go | 18+++++++++---------
Mgo/resource/render.go | 1+
Mgo/resource/resource.go | 16++++++++++++++--
3 files changed, 24 insertions(+), 11 deletions(-)

diff --git a/go/engine/engine.go b/go/engine/engine.go @@ -30,7 +30,7 @@ func NewEngine(st *state.State, rs resource.Resource) Engine { // Init must be explicitly called before using the Engine instance. // -// It makes sure bootstrapping code has been executed, and that the exposed bytecode is ready for user input. +// It loads and executes code for the start node. func(en *Engine) Init(sym string, ctx context.Context) error { err := en.st.SetInput([]byte{}) if err != nil { @@ -47,16 +47,12 @@ func(en *Engine) Init(sym string, ctx context.Context) error { // Exec processes user input against the current state of the virtual machine environment. // -// If successfully executed: -// - output of the last execution is available using the WriteResult(...) call -// - Exec(...) may be called again with new input -// -// This implementation is in alpha state. That means that any error emitted may have left the system in an undefined state. -// -// TODO: Disambiguate errors as critical and resumable errors. +// If successfully executed, output of the last execution is available using the WriteResult call. +// +// A bool return valus of false indicates that execution should be terminated. Calling Exec again has undefined effects. // // Fails if: -// - input is objectively invalid (too long etc) +// - input is formally invalid (too long etc) // - no current bytecode is available // - input processing against bytcode failed func (en *Engine) Exec(input []byte, ctx context.Context) (bool, error) { @@ -89,6 +85,10 @@ func (en *Engine) Exec(input []byte, ctx context.Context) (bool, error) { } en.st.SetCode(code) + if len(code) == 0 { + log.Printf("runner finished with no remaining code") + return false, nil + } return true, nil } diff --git a/go/resource/render.go b/go/resource/render.go @@ -5,6 +5,7 @@ import ( "text/template" ) +// DefaultRenderTemplate is an adapter to implement the builtin golang text template renderer as resource.RenderTemplate. func DefaultRenderTemplate(r Resource, sym string, values map[string]string) (string, error) { v, err := r.GetTemplate(sym) if err != nil { diff --git a/go/resource/resource.go b/go/resource/resource.go @@ -17,8 +17,8 @@ type Resource interface { ShiftMenu() (string, string, error) // Remove and return the first menu item in list. SetMenuBrowse(string, string, bool) error // Set menu browser display details. RenderTemplate(sym string, values map[string]string) (string, error) // Render the given data map using the template of the symbol. - RenderMenu() (string, error) - FuncFor(sym string) (EntryFunc, error) // Resolve symbol code point for. + RenderMenu() (string, error) // Render the current state of menu + FuncFor(sym string) (EntryFunc, error) // Resolve symbol content point for. } type MenuResource struct { @@ -27,6 +27,11 @@ type MenuResource struct { prev [2]string } +// SetMenuBrowse defines the how pagination menu options should be displayed. +// +// The selector is the expected user input, and the title is the description string. +// +// If back is set, the option will be defined for returning to a previous page. func(m *MenuResource) SetMenuBrowse(selector string, title string, back bool) error { entry := [2]string{selector, title} if back { @@ -37,12 +42,16 @@ func(m *MenuResource) SetMenuBrowse(selector string, title string, back bool) er return nil } +// PutMenu adds a menu option to the menu rendering. func(m *MenuResource) PutMenu(selector string, title string) error { m.menu = append(m.menu, [2]string{selector, title}) log.Printf("menu %v", m.menu) return nil } +// PutMenu removes and returns the first of remaining menu options. +// +// Fails if menu is empty. func(m *MenuResource) ShiftMenu() (string, string, error) { if len(m.menu) == 0 { return "", "", fmt.Errorf("menu is empty") @@ -52,6 +61,9 @@ func(m *MenuResource) ShiftMenu() (string, string, error) { return r[0], r[1], nil } +// RenderMenu returns the full current state of the menu as a string. +// +// After this has been executed, the state of the menu will be empty. func(m *MenuResource) RenderMenu() (string, error) { r := "" for true {