liblash

A bianry tree implementation used for game development from scratch
git clone git://holbrook.no/liblash.git
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configure.ac (690B)


      1 #                                               -*- Autoconf -*-
      2 # Process this file with autoconf to produce a configure script.
      3 
      4 AC_PREREQ([2.69])
      5 AC_INIT([liblash], [0.1.2], [dev@holbrook.no])
      6 AM_INIT_AUTOMAKE([foreign -Wall -Werror])
      7 AC_CONFIG_SRCDIR([hex.c])
      8 AC_CONFIG_HEADERS([config.h])
      9 
     10 # Checks for programs.
     11 AC_PROG_CC
     12 AM_PROG_AR
     13 LT_INIT
     14 AC_PROG_LIBTOOL([libtool])
     15 
     16 # Checks for libraries.
     17 
     18 # Checks for header files.
     19 AC_CHECK_HEADERS([limits.h stdlib.h string.h])
     20 
     21 # Checks for typedefs, structures, and compiler characteristics.
     22 AC_TYPE_SIZE_T
     23 
     24 # Checks for library functions.
     25 AC_FUNC_MALLOC
     26 AC_CHECK_FUNCS([clock_gettime memset regcomp])
     27 
     28 AC_CONFIG_FILES([Makefile])
     29 AC_OUTPUT