liblash

A bianry tree implementation used for game development from scratch
git clone git://holbrook.no/liblash.git
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commit ce18499f356373d88bfcce95f7170db1147cf9ad
parent 892dd7b4944431495dbc9821074dabdd879695e0
Author: nolash <dev@holbrook.no>
Date:   Sat,  1 Feb 2020 00:04:44 +0100

Remove omitted prefix

Diffstat:
Minclude/debug_log.h | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/debug_log.h b/include/debug_log.h @@ -22,7 +22,7 @@ typedef struct /*lash_debug_log_t*/ { unsigned long ns_start; unsigned short int count; unsigned short int capacity; - lash_debug_log_item_t *items; + debug_log_item_t *items; char *error_string_buffer; // used for sprintf, if no description in item is set the current error string buffer is used instead char *origin_string_buffer; // used for sprintf, if no description in item is set the current error string buffer is used instead int autoflush;