liblash

A bianry tree implementation used for game development from scratch
git clone git://holbrook.no/liblash.git
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commit 1a7da42e0adac827e83507d10d4f1bfc72f5c6b8
parent defc040b7e1d827d193f3921e199ea20124549af
Author: nolash <dev@holbrook.no>
Date:   Sun,  2 Feb 2020 01:32:53 +0100

remove malloc

Diffstat:
Mhex.c | 4+---
1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/hex.c b/hex.c @@ -56,9 +56,7 @@ size_t hex2bin(const char *hex, unsigned char *out) { return 0; len /= 2; - //*out = malloc(len); - //memset(*out, 'A', len); - memset(out, 'A', len); + //memset(out, 'A', len); for (i=0; i<len; i++) { if (!hexchr2bin(hex[i*2], &b1) || !hexchr2bin(hex[i*2+1], &b2)) { return 0;