liblash

A bianry tree implementation used for game development from scratch
git clone git://holbrook.no/liblash.git
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commit ba82886d4ad04d0a0d61e477c5d9582cac2771ca
parent 6b3a0d194ee155ae409b9c9347234d6240a6edb6
Author: nolash <dev@holbrook.no>
Date:   Fri, 31 Jan 2020 16:23:17 +0100

Make build conditional

Diffstat:
MMakefile.am | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Makefile.am b/Makefile.am @@ -1,6 +1,6 @@ AM_CFLAGS = -I$(top_srcdir)/include -lib_LTLIBRARIES = liblash.la libbtree.la libdebug.la +EXTRA_LTLIBRARIES = liblash.la libbtree.la libdebug.la liblash_la_SOURCES = hex.c endian.c tree.c liblash_la_CFLAGS = -I./include